contact me

Hi, I'm Philip

I Make Games.

I'm Creative.

I'm Qualified.

I'm Innovative.

I'm a game developer

I'm an independent game developer and founder of It's Anecdotal. I made the award-winning adventure game 39 Days to Mars

I worked at Square Enix Montréal for 3 years in a number of roles. I did the gameplay and graphics programming for Lara Croft GO; Led the development of Hitman GO VR; helped with the visual direction and shader programming for Deus Ex GO; and spent time prototyping a number of internal projects.

I was a lead programmer and designer at developer Stickmen Studios, where I managed a team of 12 and produced Doc Clock : The Toasted Sandwich of Time. Doc Clock was released on Nintendo Wii, Playstation 3, and through Steam and Onlive for PC and MacOS.

I've also worked on a number of smaller and experimental gameplay concepts such as the interactive children's story book The 8 Hour Dragon and the ten-second swordfighting game The Duel.

I'm an engineer

I have a PhD in Computer Graphics. The research was performed at the Computer Science Department, and with the Graphics Research Group at Lund University, Sweden. My Doctoral Thesis can be read online.

I also hold a Bachelor of Computer Engineering with first class honours.

I develop primarily in C++, C# and Javascript, and have experience in PHP, Visual Basic, Python and Java. Aside from game programming I also write other miscellaneous programs.

My Autumn Evening entry won JS1K, a competition for javascript programs less than 1kb in size.

The Twitter Language Challenge Bot is a tool I wrote to help people increase their abilities in a foreign language.

I'm a researcher

I was awarded funding from the New Zealand Foundation for Research, Science and Technology. I developed software that automatically creates 3D models from concept artwork, as well as methods to understand and manipulate visual style in game art.

Philip Buchanan Doctoral Thesis Artistic Content Representation and Reconstruction based on Visual Style Features University of Canterbury, March 2014

Philip Buchanan, R. Mukundan and Michael Doggett Automatic Single-View Character Model Reconstruction In Expressive 2013 (Sketch Based Interfaces and Modelling), July 19-20 2013, Anaheim, U.S.A.

Philip Buchanan, Michael Dogget and R. Mukundan Structural Vectorization of Raster Images In Image and Vision Computing New Zealand (IVCNZ '12), Dunedin, New Zealand, 26-28 Nov 2012, pp. 319-324.

Philip Buchanan and Michael Doggett Transferring Characteristic Proportions to Modify the Artistic Style of Cartoons In Computer Graphics International, June 2012, Bournemouth, UK.

Philip Buchanan, Hartmut Seichter, Mark Billinghurst, and Raphael Grasset. Augmented Reality and Rigid Body Simulation for Edutainment In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (ACE '08)

Philip Buchanan and Richard Green. Creating a view dependent rendering system for mainstream use. In Image and Vision Computing New Zealand, 2008. IVCNZ 2008. 23rd International Conference

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